thanks mmd…the problem doesn’t appear within c4d…
And my Phong tag was set up with all the breaks so that it looks great inside c4d.
It’s when I export out to FBX and pull into other apps like SPainter. I get good results with OBJ but something is getting lost in translation with FBX.
In googling about I see a lot of users are having problems exporting out into game engines and other apps. It seems to me Maxon needs to address how their proprietary phong approach plays w/the rest of the world.
It seems to manifest itself most with low poly assets.
I hope maxon pays some attention to this and while at it…gives us multiple smoothing groups/phong tags.