I’m playing with the Wave Effector and it’s working nice.
I have a basic animation, now I’d like to add a shader and simulate the foam where the Effector is moving, so it should get brighter only on that area.
I thought maybe there’s a way to dynamically generate a vertex map only where the Effector is affecting the mesh, and then use the resulting vertex map to control a mixed shader (say for simplicity black + white, where white is the brightest controlled by the vertex map).
Is it my theory correct? In case it is, I have no idea how to achieve this.
I’m looking at vertex map tutorials but so far no clue.
Thanks in advance.