I’m having some trouble on a model I made. I’ve created a normal map in Zbrush, but in C4D I’m getting noticeable seams where my UV map is split up. Messing with the “Break/Unbreak” Phong Shading helps a bit but once I subdivide my mesh, the seams are really strong.
I’m a noob at the whole character workflow. Can anyone help?
SEAMS_TEST.obj (166.0 KB)