That’s very odd, what computer are you running? (CoreDuo/Core2Duo/g5/g4)
It’s possible that your machine is loading up the non UB version of 9.6 if you have a G4/G5, in which case it would look for Codewarrior built non UB libraries (Cinema4dSDK.XDL) rather than XCodes UB DYLIBs. You can try compiling and running the R10 SDK instead as it will force the issue, when you load R10 that is, apart from that the only solution would be to compile using codewarrior which would be difficult as it’s no longer available.
You can test to see if the file is being loaded in by modifying the “main.cpp” file and adding in
GePrint("it got this far!");
in the “Bool PluginStart(void)” routine after the various if(!Register… lines then it will print out “it got this far!” in the console provided the plugin actually loads, and you can use that to work out roughly which line it’s failing on, or even if the plugin is loading at all.