C4D Rigging Issues, any help is appreciated


#1

This is my first rig attempt I am making for an application video. My entire project rests on this rig working, so any help is saving my life.

The rig works pretty well as far as I can tell, but when I bind it to the geometry, the geo gets seriously deformed when I move any of my goals. I am thinking this might be because my geometry is not a single object(I stitched my hands and arms to my body but they are still separate objects). I honestly don’t know what went wrong or have any idea of how to fix it. I will attach my file, I’m desperate so please send any solutions my way.

Before I bind:

https://drive.google.com/file/d/1H1Qp88VL-2qPwbck_lCkLGzr7gPda8oL/view?usp=sharing

After I bind:

https://drive.google.com/file/d/19gjMqZBqZmb4dQAT3tTfHtsGXFOjNnuI/view?usp=sharing

Everything about the bind seems bad to me. Here are a few of my concerns:

Should I not IK chain my fingers separately?

Did I do something wrong with my subdivisions?

Do I need to restitch?

And finally should I abandon this model or is it salvagable?


#2

10 years ago CG Society might have been the place to go to with this kind of question, but not anymore. Head over to C4D Cafe to find a helpful community.