I have a group with a light object inside it, and an instance of this grouped object. When using the c4d layer manager to hide the layer with the light, it works only for the parent ( but the instance keeps the light on, and seems to only consider the main group layer vs child layers).
Is there a way to change this behavior (to consider the layer states of child objects) or a better work around? This is a stripped down example, but a use-case would be having a light fixture where I want the geometry to stay visible with the light source off (for daytime renders) but have the ability to switch the light layer on for night-time renders.