for an architetcural model i shall make an walkthrough with an game engine, like
(unreal, thorche or virtools etc).
here some facts:
::: it is not necesarry to move any parts beside the camera.
::: the modell exists, i would make a low poly version with baked lights and textures on uv maps.
::: the "visitor has to be able to go to about 5 - 8 levels (entrance, lobby, atrium, skylobby, 2 offices), so the visible parts should be restricted.
for i have never done this before so i would like to ask you some questions:
::: which game engine editor would you say is the best for that( performance / price)?
::: will i need complex scripting for camera move only?
::: it will be quite a big modell (skyscraper) , even if on low poly mode, how much is the maximum poly count?
:::who has done something similar before?
::: is it possible at all?
i would be very happy for comments about gameenginewalkthroughs, i am a bit sceptical.
as another options we are doing a normal animation and quicktime vrs anyway, so if the game engine thing is to caplicated for myself i will give the technical part to external recourses. (anybody experience here?)
thanks for help( and sorry for my english)