additional infoMe too, I stopped upgrading Cinema and got Modo. I agree with you on the different approach in Modo but quite often I have the feeling that Modo’s way is more logical and better constructed from the start. Cinema has become too complex as far as the use of several modeling tools are concerned. So for modeling, Modo is in my opinion the winner.
The way you build your own tools, the interactive fall-offs, all those things are very handy indeed. And I love the lay-out.
For rendering it’s much better than Cinema’s renderer before rel11, and even now, I am told, it offers better SSS and even, for those who like to imitate the limitations of photography and call that “reality”, DOF. Yet I can’t compare as I never used rel11 and its re-built renderer.
But Cinema has the Hair module, the best hair on the market. It has particles, cloth, great plug-ins, it has VRay, Maxwell and Fry bridges, it has what has evolved out of the Smells like allmonds materials, enhance noises,… . It has good splines etc etc. So I’ll never dump it, or even consider it not as good as something else. Every app has great things and things that are handier in another piece of software.
On animation, which I don’t use (my first cinema was the “6-Art” version), I guess Cinema is the winner. On Motion Graphics also.
But I do agree on the autodesk-like upgrade policy.
To return to the topic: I guess you’ll have to acquire a use of poly-modeling. Watch Andy’s Modo in focus movies and get his spotlight series. Start with the third one. It’s a mind-opener. And don’t forget you can Ctrl (or Cmd) + K click in Quicktime and slow down the speed if it’s too fast. (was for me the first time)
Then, to answer your question on splines: yes, it can be done in Modo In the LeMans series of tutorials, Andy explains how. If you’re not interested in the complete set, you only have to get video 4 from the first series. It’s done with the curves and the join verts tool.