Was wondering if anyone knew if there is a way to add a compositing tag to a specific material? Or something with a similar result.
The problem I am having is I have separated my mesh into UVs and applied different materials. I have one part of the mesh (one material) where I want to turn off ambient occlusion, and receive shadows. Is there any way I can add a compositing tag to just that material or maybe just that selection? Rather than adding a buffer on the whole object and tweaking in post…
I’m new to UV unwrapping, any advice will be useful. Thanks!