The documentation here https://help.maxon.net/us/index.html#DRENDERSETTINGS-RDATA_GROUP_ANTIALIASING states that the “Geometry” anti-aliasing method uses 16x16 sub-pixels to to smooth all objects. However “Best” gives you a choice of how many sub-pixels you want to use, up to 16x16. If this is the case, why is using “Best” with min and max levels of 16x16 so much slower than using “Geometry”? Should they not be equivalent?
I’m just curious to know what’s so technically different about the algorithms that are being used to make “Best” so much slower (and not equivalent). With a min and max level of 16x16 and a threshold of 0, why is it not equivalent to “Geometry?” What is it doing differently?