I’m writing a mesh deformer plugin that gets info about the mesh from past frames to perform some calculations. In the past, to get past mesh info, I did the following
MStatus MyClass::deform(MDataBlock& dataBlock, MItGeometry& itGeo,
const MMatrix& localToWorldMatrix, unsigned int index)
{
MFnPointArrayData fnPoints;
//... other init code
MPlug meshPlug = nodeFn.findPlug(MString("inputMesh"));
// gets the mesh connection from the previous frame
MPlug meshPositionPlug = meshPlug.elementByLogicalIndex(0);
MObject objOldMesh;
meshPositionPlug.getValue(objOldMesh);
fnPoints.setObject(objOldMesh);
MPointArray oldMeshPositionVertices = fnPoints.array(); // previous frame's vertices
// ... calculations
return MS::kSuccess;
}
If I needed more than one frame I’d run for-loops over logical indices and repeat the process. Since creating this however, I’ve found that the needs of my plugin can’t just get past frames but also frames in the future as well as subframes (between integer frames). Since my current code relies on elementByLogicalIndex() to get past frame info and that only takes unsigned integers, and the 0th index refers to the previous frame, I can’t get subframe information. I haven’t tried getting future frame info yet but I don’t think that’s possible either.
How do I query mesh vertex positions in an array for past/future/sub-frames? Is my current method inflexible and, if so, how else could I do this?