C++ & 3DMax??


#1

[font=‘Comic Sans MS’][color=white]Hi,
I’m very interested about learning how to program some animation. I know the basis of 3DMax and a little bit of C++ (no idea of MaxScript!). I would like to know if I can use these 2 tools to create an interesting animation. But I’m not very sure if I can export my models or objects created in 3DMax to for example OpenGl or Ogre, places were I can program the models in C++. Is that possible? [/color][/font]
[color=blue][font=‘Comic Sans MS’]I think it is much easier and I can save time using 3DMax to create the models, however, 3dMax is not enough if I need to create a game where models have to move.[/color][/font]
[color=blue][font=‘Comic Sans MS’]I’d really like to focus on the necessary tools to create a simple animation,[/color][/font][font=‘Comic Sans MS’][color=white][color=white] and accept any advice on how to use C++ along with 3DMax.[/color][/color][/font]
[font=‘Comic Sans MS’][color=white]Thank you!![/color][/font]

[font=‘Comic Sans MS’][color=white]Nagaraj[/color][/font]


#2

If you are looking to export to the Ogre3d engine from 3dsMax there are exporters available at the website:

http://www.ogre3d.org/index.php?option=com_remository&Itemid=57&func=selectcat&cat=5


#3

Hi,

Also check this thread on Max SDK resources :

http://forums.cgsociety.org/showthread.php?threadid=471679

Regards,


#4

Thank you guys!!
Now I have to do the work, to study!!


#5

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