bvh template problem


#1

Hi

I made a looping walk cycle and I use cs_bvh template. I cant bring it to max cos I get warning :" the following track name were found in the file and are unrecognized by Bided:
Hips, LeftAnkle_End, RightAnkle_End, LeftWrist_End, RightWrist_End, Head_End.

After plotting and exporting animation there is no character in the MB scene, only the cs_bvh skeleton and its motion.

Please Help, I want to go forward

Thanks
Teukka


#2

I don’t think this is possible yet. I have been waiting for this and I haven’t heard anything yet.
They (alias or autodesk) are working on this though as we speak. When they get it figured out I don’t know. You can save an fbx and then import that into max using import and you will get the bones and mesh into the file but you won’t get it on to the biped. I do this all day long and it works well.


#3

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