I’m afraid its just you mate… I don’t see where you’re seeing that. Look again!
BUZZ LIFE, Andrea Bertaccini (3D)
Hi,
Yes there’s somthing wrong in the right hand, but is not the thing you said, is the right inch that is more long then the original one …oops!
Thanks for coments
Very cool. I am a huge fan of America’s space program. I even got interested in art and scale modeling because I wanted to build working rockets and replicas of space vehicles. Great work:thumbsup:
This is a nice render n nice model!
i think if this picture came from 1969…
that time there’r no 3D system (photorealistic)
you did an awsome job with the reproduction… you did a great job with the models and everything.
the only thing that makes him stand owt to me is the quality of the image is too good… the lighting and everything is too perfect… in reality the a photo this good i don’t think could have been taken on the moon…
Seriously - this is possibly the best CG Still render I have ever seen. I have no crit whatsoever. Excellent work.
-Iest
hi, great work, if you were to animate this would the folds on the clothes move and look natural or would cause a big problem?
Whoa! I can’t believe I missed this! :banghead:
Awesome render man! I mean, awesome textures! They do A LOT and especially in your case man, super-beutiful! :buttrock:
from me! :applause:
This is a fantastic reproduction of the original image. That being said, I would like to add a few comments to those already stated.
I will not debate the authenticity about the original mission, but since this is a reproduction of a photograph, I must comment on criticisms of the lighting.
It was mentioned (to paraphrase) that shadows don’t line up with light sources, etc. Mystery Manatee summed the conditions best, but I will reiterate. The light source is, of course, the sun. It is above Buzz and slightly to stage right (Buzz’s left). Since the sun is not directly above (in center) there is a bit of light spilling over (which, to the untrained eye, might make it seem like it is actually coming directly from stage right) since the intensity of the direct light is so much greater than the bounced light.
As for the shadows, now that we have established where the light source truly is, Buzz’s own shadow (the prominent shadow visible in his visor) is angled just as one would expect (and obviously we must not forget that it is a reflection and thus inverted). Why is the shadow so long? Shouldn’t the sun be closer to the horizon if it is that long? Again, as it has already been mentioned, the mask is convex and objects reflected at more obtuse angles will appear “stretched”.
Other factors at play in this mix are the previously mentioned photographer (who is indeed visible in the reflection) who is considerably blown out because of the intense lighting.
Lastly I think someone mentioned that because the visor is convex, the photographer might appear differently sized than he is. I think the reason this seems as though it might be the case is because the original image from which this was made was a crop of a much larger image.
I must also say that upon intense scrutiny, even that which is reality begins to seem unreal. This image and its photgraphic counterpart are indeed no exception to this principle. Props on this inspiring and excellent reproduction.
