Ive been playing with the new emission maps and found that I cant convince any of my object emitters to emit properly from a 2dFluid texture into a 3d container. The connection looks like fluidTexture.outColorR to fluidEmitter.densityEmissionMap. The 2d fluid is something akin to the “burning paper” example shipped with maya and the texture is just applied to a polySphere. I also cached the 2d fluid.
Am I missing something?
To bugtest I also applied a “checker” to the temperature grid and it works just fine. I did notice that it uses outAlpha instead of any of the color channels but should this matter?