Bunleng Lighting learning Progess


#1

Here is my learning progess of lighting


#2

here is the linear workflow done in maya and mental ray


#3

Here is my modeling and rendering , have critique are welcome .


#4

Please help , i don’t know why this rendering look so flat , could you give me some tips to get the best shot out of this. Thank.


#5

Dear Sir , here is my trying how to render the scence to make it’s look real , Please give me some comments.


#6

There are definitely some nice lighting examples here.

With the first classroom shot, the daylight one, the parts of the chairs that are in full sun light look too saturated to me. To make it more interesting (and this would apply to the second render too) it would probably need more detail added. Maybe some boxes of papers, cupboards etc.

In the latest render it looks pretty real to me but I’m having trouble identifying what’s supposed to be lighting the scene, is it daylight or artificial? The other thing that looks a little off is the stand for the TV, maybe it’s just the angle but it looks like it’s very thin. It probably doesn’t even need it, these TV’s can usually be hung from the wall.


#7

Thank for making the comments Sir, this is really help full for me to revise the artwork.
Here is another rendering of booth design . Please have any comments if you like… :smiley:

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#8

iepbunleng016: Nice work!

The day classroom image with all the chairs could use more reflections. The window itself should be creating bright reflections on the tops of the left tables, and the sides of the chairs/chair legs. http://www.flickr.com/photos/staciesheldon/4447915523/sizes/o/in/photostream/

I also agree with Kev3D. I’m not sure which direction the light source is coming from. Perhaps simplifying the light rig and turning some lights off, would help.


#9

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