I’m trying to create something similar to what’s below: bundles of wires/cables that travel together tightly intertwined for a distance through a machine before spreading apart and plugging into different parts of a circuit board.
I can do the “travel as a bundle part” decently well by cloning some circle splines radially, placing them under a connect, and using them as a profile for a sweep. I place that under a fracture object, and add a random effector:
But I can’t seem to spread them at the end using this technique. I tried using a tracer, and animating it along a path to generate the trails; and it worked well in my head, but in practicality it wasn’t as precise as I needed it to be.
The only way that seems to be workable is by making each cable a separate spline/sweep, but that feels rather tedius, and near impossible to make later adjustments to the cable paths (which are probably inevitable if the client changes the internal layout of the machine, as they’ve already done in the past).