I have a texture and I want to have it so the bump mapping gets higher as it gets round teh edge of the plane. How would I do this?
Well, couldn’t you create a bump or displacement map in a paint program such as Adobe Photoshop, and apply it to the proper material.
Good Idea that should work
Or you could use a gradient ramp set to Box Type as a mask for you existing bump map. You can then set a few color points in the ramp and adjust as needed.
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