“Full GPU accelerated multi physics engine”
“The next evolution in dynamics for 3dsmax” Quality : Speed : Control
BulletFX is a full GPU accelerated physics engine. BulletFX is a out-of-the-box multi physics solver for 3dsmax. BulletFX is one of the first of its kind to fully use the GPU to compute simulations. Fast, quick and easy to use and it exports to most major 3D platforms.
What can BulletFX do:
BulletFX can solve large scale and small scale fluid simulations with our OpenCL Flip Fluid Solver
BulletFX state of the art rigidbody dynamics solver uses the Bullet Physics Engine to solve demolition and destruction.
Softbody simulations are know easier than ever with the new BulletFX Softbody modifier which provides a quick and easy way to get good and fast looking softbody simulations.
Muscle and Skin simulations can also create quick and easy with BulletFX. Useful for riggers and character TD’s and also VFX TD’s looking to simulate skin deformation on characters.
FEM Simulations can also be accoplished with BulletFX. You can solve the ripping and tearing of meshes.
BulletFX offers the fastest granular solver on the market. Dwarfing other granular solutions.
BulletFX FLIP Fluid solver also has a integrated foam solver for simulating foam and splash.
yyeeeaahh ! and the best part…from video teaser…there is a Fascia Skin Solver !!! yep the same tech of WETA tissue and ILM Muscle sim, think about it ! we can do the same !
Thank you AlphaVFX !