hello
for a project I’m using Bullet engine…
I have several rocks … static right?
when I turn them to static objects (Mesh , box… no matter what!)and turn on Debug Draw in bulletSolver, I see some sort of shifting in the silhouette of the geometries ( which is red wireframe with yellow normals).
but when I turn their type to something like, Kinematic RB or dynamic RB that debug silhouette exactly fits to the geometry…
I’m using Maya 2014 sp3 and don’t know is this a bug?
thank you in advance