I’m attempting to create an explosion using bullet, in which the explosion starts at a point, and radiates outward.
Currently I have my rigid sets under one bullet solver, and I have a passive kinematic rigid body that hits the midpoint of my geometry. This causes the entire thing to simply explode outward, rather than from the point of contact.
I’m very new to dynamics and even more so to Bullet. If anyone has ANY information or could even point me in the right direction I’d be extremely grateful.
