bug


#1

Hi guys.

enybody of You knows what is happening there?
I placed animated scale in last event form 0 to 100 % and, it works, but first it shows for a one frame with 100% visibility, and that looks really bad. I tried everything sampling 1/8, curves are linear , speed of scaling, start scale from 1 to 100, and nothing helped.
So my last hope is here one this forum :slight_smile:
without scale operator it works fine , but i must have fading.
here is prev https://drive.google.com/file/d/0BzvGTjn7BJSOMXRkeWthSDBKVlE/view?usp=sharing

kind regards


#2

At the very least I need to see a screenshot of your pflow setup to determine the issue.

For example if you have two events and it is happening in the first event you could simply move the Render op to the second event.


#3

Thx Johnny R. for answer. So it it in second event , and my instatn obiect is animated point cache, maybe thats the issue.
I attached screenshot : https://drive.google.com/file/d/0BzvGTjn7BJSOcUc4RVdZX1hUOUU/view?usp=sharing


#4

Is it a World Space Point Cache by any chance?


#5

Nope, local. But infact maybe somethingh is wrong with pivot, but I tried it as well.
I noticed that sampling helps, and remove 98% of this bug


#6

That would totally make sense. The Point Cache sampling probably should match the PFlow Integration Step.


#7

Probably You are right, I did’t think about it. Ill chack it and let You know.
Tkanks for your advices and time.
kind regards