Hello,
I’m currently evaluating mudbox and I notice that if I simply start with the default head object and do nothing other than simply start to sculpt the brushes seem way too powerful.
For example, if I select the smooth brush and then smooth the object the bush nearly melts all the detail off the object in a single stroke, so way too much amplitude.
I’ve got to use very low values such as 0.01 or such like to get reasonable behavior.
I reckon that this might have something to do with the scale of the object, it seems that if I scale up the object before starting any sculpting then then the brushes seem to behave more normally.
So is this normal? Am I doing something wrong?
If so, is there some recommended standard object size when working inside of mudbox…in terms of mudbox grid units?
Sorry for the noob question, but I’ve just started looking into mudbox.
Cheers,
J
Thanks for the tips, they are very helpful. I’m looking forward to learning more about mudbox!