Been making a game with an online friend. He felt we had not been making much progress lately so I’m going to try dedicating 3 hrs per day for weekly asset sculpts… then attempt to refine and make them game ready on the weekends. Will see how long this lasts lol
This was today’s 3 hr sculpt of a rock pillar-
1st hour: Reference/Textures
3rd: Poly Painting with Spotlight and Layers
Looks bad but it got me thinking about sun scorched areas, chips/cracking around the base, and generally how to guide the eye.