That’s what I enjoyed back in the day from other artists… progress posts and learning from what they learn.
Mistakes from my semi-purposefully bad rock attempts-
>Thinking alphas would do most of the work. COMPLETELY WRONG.
>Also thought polypainting earlier would be quicker… but really that only makes it harder to see issues with the mesh
Successful tools-
>TrimSmoothBorder + Crumple (used by environment artist for Shadow of the Colossus Remake)
Here it is with the game engine my friend made from scratch-

Now that I kinda have the workflow and pipeline down… I feel mostly like watching science videos about rocks before even starting the next sculpt lol