I’ve tried most methods for troubleshooting broken UV’s (import to 3ds to weld/fix uv’s, control painting, etc.) but whenever I copy over the uv’s from the clone to the base mesh, the uv’s go haywire (note the collapsed vertices in the texture preview in the blue box):


Any help/suggestions on what I can do would be appreciated!
Been trying all sorts of things and gradually going crazy! :banghead:
