Hello everybody.
Here’s my problem:
I used the standard biped guide to rig a creature. I made a first stand idle animation and saved it with the Store AnimatedParameters-Fcurves&Expressions command. I made a couple of others then I noticed something odd was occurring: hand grabs and reverse foot controls weren’t working anymore. I reloaded my first animation and everyting went fine. I kept saving animations without the Remove The Original Animation command. I simply removed keys manually in the keying panel. Every time I finished an animation I rendered my creature, rotating the Biped “null” to get the six orientations I need. When I finished all animations I started rendering a second version of my creature, and I mean same rigged model with different details.
Hand grabs and reverse foot controls keep on not working and above all rotating the Biped Null causes the upper body to rotate arbitrarily on its own (spine problem?).
Now, what’s wrong? I searched a couple of forums and I know that rigs can break- and expecially spines…
Is there a way to fix a broken rig?
Is there a way to avoid breaking a rig?
Is it normal for hand grabs and reverse foot controls (parameters?) to stop working after an animation is removed? How can it be prevented without painfully removing keys by hand?
I kept the original Biped_Guide: is this any good? And no, I haven’t a previous version of my scene.
For the record I didn’t think that I could experience boroken rigs in a professional grade tool… (Foundation 6.02)
Am I doing something wrong?
Any help/pointers would be helpful…
Thank you for your time and see you.
