Hey guys,
these days im struggling with a big problem. And i dont know h[size=2]ow to f[size=2]ix it.[/size]
I want to get rid of the straight edges on my mesh. [size=2]I tried[size=2] [size=2]rea[size=2]lly every option[size=2] and [size=2]searched for a [size=2]solution[size=2] on the internet.
[size=2]So what [size=2]I [size=2]have tried so far:
[size=2]Exported base m[size=2]esh with [size=2]edge lo[size=2]ops/creased edges from maya to zbru[size=2]sh [size=2]to preserve sharpness[size=2].
[size=2]Then [size=2]I sculpted a little bit detail to the edges[size=2] and exported a displacement (even vektor displacement map). All what i got were artefacts and [size=2]disconnected faces…
[size=2]S[size=2]o my question…is it[size=2] even possible to a[size=2]chieve this on [size=2]such sharp edge[size=2]s?
[size=2]H[size=2]ere is is a pictu[size=2]re of what [size=2]I want to [size=2]achieve.[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size]

Thanks so far.