Hello everyone…
Things keep moving along for us here at Paralumino and with the advent of Superlines, we thought it would be nice to provide new tools to take advantage of that technology. If you are not aware of what Superlines is…Superlines is a free shader which allows EI to render “Shade Lines” or “false geometry” based off of line segments imported into EI, generated polylines constructed with products like Trestle or any piece of geometry that you wish to render in wireframe mode. The shader reacts off the wireframe line width value and tells camera to render cylinders instead. The result is a better looking wireframe mesh that possess shading, falloff, and material capabilities.
Braider is the next step of evolution for this technology. Braider analyzes the geometry of the model parented to the plugin, and generates a series of line segments that can be transformed by the Superlines shader. Several of you are familiar with the wireframe mesh art of Meats Meier. Now that capability is becoming available for Electric Image. Imagine having the ability to take any geometry and construct wirelines along the surface of the model. Attempting such a thing manually would be exceedingly difficult and time consuming. Braider does the work for you…
We’ve already completed a fairly extensive Alpha test stage so Braider is pretty far along, but we feel its always important to include the community, so we are initiating a 1 week public beta phase for comments and suggestions to help us improve our product. Beta testers have already been assigned and they are free to post their results to this thread.
Here’s an example of Braider’s functionality:



