Hi Everyone,
First up thanks to Paul for inviting me on here - I’ve enjoyed reading these these Q&A sessions in the past.
And thanks everyone for the interesting questions - let’s get started!
(I’ll break the answers into chunks!)
ANDY_MAXMAN:
If you’re looking to make a mainstream narrative film (most people are, as it usually connects best with the widest possible audience) - it’s all about story.
Not wanting to sound trite, but basically there’s two parts to successfully making a great film,
- create, adapt or obtain a great story
- turn the great story into into a great film
For a student film it’s fantatstic to have both of these, but unless you’re expecting to be a writer/director in your first job it’s more than enough to just have part two. That part shows your filmaking ability. Maybe the animation is funny, subtle, emotional - it connects to the viewers. Maybe the lighting is beautiful, moody, dramatic, subtle, clever. Maybe the art direction or modelling is wonderful. Maybe the camerawork & editing is clever, subtle or dramatic and above all is strongly supporting the narrative or point of view.
As I’ve suggested before, I think the film is made in layout/animatic (not the story mind - you should be convinced that working before beginning the animatic/layout/previs). Spend as much time as necessary until it works as a film - but keep it rough, don’t fuss the details at this point. BTW a lot of this layout process will be in the editing of the shots.
Out of interest, one of the things that is rarely seen in student films is good camerawork & editing. I think that may be due to a lot of students learning how to “do CG” rather than film-making.
As a film-maker, always ask yourself these questions:
- What is the purpose of this shot/sequence in my story? (Why is it in the film?)
- How do I best convey that to my audience through the acting, dialogue, lighting, camerawork, colour scheme, framing, music etc etc
In summary, if someone was to ask you (about any facet of your film) “Why did you do that?”, you should be able to anwer with the motivation or intention. Maybe the intention suceeds or not, but even having a clear intention is rare in most student films.
Here’s some film-making homework for everyone:
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Listen to some free podcasts of “This Amercian Life” at http://www.thislife.org/ Every epsiode contains incredible real-life stories that beg to be made into short films. It’s inspires you to find your own stories from life.
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Watch good movies with the sound MUTED! See how the story is supported by the visuals - the camera movement, framing, lens choice, staging, light, shadow, colours, acting, production design & editing. Why not start with “Casablanca” or “Citizen Kane”?
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Check out material on what filmakers were trying to achieve in their films & how they went about it: American Cinematographer Magazine, commentaries on movie DVDs, Documentaries about film - Visions of Light, Cinematographer Style etc
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Go to the library & read up on film & story theory (you don’t have to agree with any or all of it!): Bruce Block “The Visual Story”, Robert McKee’s “Story”, Christopher Vogler’s “The Writer’s Journey” etc
ICARUS:
It’s hard to say about schooling, it gets back to your goals, timeframe & financial resources.
If you want to be a film-maker & can commit to a multi-year degree, a well recognised film school gives you a great base to work from and if you can obtain some practical CG abilities either at home or from the same (or different) school then you should be in killer shape to make wonderful short films.
If you are more focused on being a CG artist, then I think you can gain a lot from graduating from a well recognised CG course.
I can’t recommend any specifically because I haven’t done either, but I think it’s an expectation from most employer’s these days. The reel still gets you the job, but a well recognised school helps connect you & get you noticed. Back in the days I started (early nineties) there wasn’t that expectation in Australia certainly, because there were virtually no courses in CG & any that did exist weren’t very industry focused (more focused on “Multimedia”) - I know because I spoke to virtually every educational institution in the country at the time before realising I had to do it on my own.
STEFAN-MORELL:
Definitely the conventions (rather than rules) apply in CG, you just have the freedom to break them more easily. But in the end it all comes down to the question - “How can the cinematography best support the narrative or intention of the shot/sequence?” If the answer is to break the conventions then go for it!
(More coming…)

