Hi again everyone,
keep up these interesting questions!
SIOUXFIRE:
No problems, keep it coming! BTW I’m a huge Delli Colli fan, his work was amazing.
I draw the distinction between challenging pieces of cinematography & difficult cinematography. The former is usually when the intent of the sequence or shot is clear & there are creative challenges in how to shoot it best whereas the latter is usually when the intent is unclear (this is virtually always a sign that there’s unresolved story issues to be dealt with) and you can go in circles trying to create motivated shooting.
Personally I find subtle, emotional sequences the most challenging. It’s easy to overdo things & distract from the interplay of the acting, but also easy to do nothing & leave it feeling flat. Especially when there’s a sub-text to the scene - maybe the characters are thinking/feeling things that are unsaid, but that the audience needs to be aware of, or maybe, even, the characters are thinking/feeling something different to what they’re verbalising.
For me, I like to kind of map the emotional arc of a sequence like this & find out the pivotal shot or moment where a character or a relationship turns in a new direction. Then I can visually ramp into & out of that moment. I like to look at the complete story of film like that - as a journey with a known starting point & a known destination. If you then identify the key landmarks & turning points (emotional or whatever) of your characters along the way, you end up with a detailed route plan of their journey. (Not unlike an online mapping/trip-planning function really!)
You can then look at your map & the key turning points on it & work out how you are going to use your visual story telling tools (angles, lenses, depth of field, framing, movement, light, shadow etc) to support the various stages & changes of direction during the journey.
BTW You can always deviate from the route plan & reconnect with it later!
Here’s just a few recent films that I think had very clear & excellent cinematography that’s easy to appreciate: Memoirs of a Giesha, Girl with a Pearl Earring, Three Colours:Red, Amelie, American Beauty, Gangs of New York…
It’s hard to say what “mistakes” are - to me it’s more like being distracted from the story or confused about the intent. Maybe I just don’t understand what is trying to be done. But usually, that’s the sign that something is not working well - when an audience member suddenly goes “huh?!”, when you don’t intend them to. Most times for me it’s when too much is being done in a scene that doesn’t seem to warrant it. Suddenly I notice the camera moving without any clear reason. Like salt it’s better to use less rather than more, unless you’re really clear about what you want to acheive. I suggest erring on the side of caution unless it’s a hectic, intense action scene. I love Michael Bay’s & J.J. Abrams’ action scenes - they’re intense!
BRUBIN:
The CG series was “The Adventures of Stevie Stardust”. I was directing on that back in 1999/2000 I think. It was a pretty cool show with a young kid, Stevie, with a video camera, who was a huge movie fan. So much so that when problems or challenges occurred in the life of he or his friends he’d imagine all of them in some movie & we’d transition from their real lives into a his movie fantasy with them playing the role of Indiana Jones, James Bond, a Bogart-style detective, or galactic pirates & then as they resolve the issue we’d transiton back out into the real-life solution with them on their skateboards wearing a plastic tub on their heads or whatever. I had a lot of fun & the CG was pretty advanced compared to what else was on kids TV at the time.
MINAREGAIE:
I know what you’re saying, it’s tough when you feel isolated from what’s going on in the industry. At least the internet helps these days - it was impossible to know what was going on in the old days, unless you were already employed on the inside.
It is tough getting a job overseas, not only in convincing a studio that they should bring you half way around the world (this is where the killer reel/short film helps), but (as you mention) also in the red tape of work permits/visas as well. The red tape is not usually a problem if a major studio wants you, but can be a major hurdle if a small place wants to hire you - they may not have the resources or knowledge to go through the necessary submissions, legal issues & wait times. Usually it helps to try to find outside work in your region and build from there (eg have you tried Rubicon in Amman, Jordan - I think they are doing a CG series or something like that?). In former times the easiest way was to work at one of the satellite branches of a big US studio eg Disney, Hanna Barbera, Amblimation etc. Then you could get transferred around to their other studios, but I don’t think those kind of places exist much any more (I could be wrong!).
Another way to get some internationl experience is being very good & fast at TV commercial work. It usually easier to pick up 1-2 month contract jobs doing this type of work in nearby countries. It’s usually easier with work visas & you don’t have to pack up your life - you just live in a hotel for 6-8 weeks or whatever.
Good luck with your endeavours!
THEPHOTOGRAPHER:
There is certainly a feast of CG features around - enjoy them all!
Ciao for now…