Ok, here’s the problem: I am rendering a sequence of images of the animated scene in BPR with different passes.
I have many tools in the scene, but one of them does not cast shadows. It seems very strange, because the settings are the same for this tool as for its “brother” (they are two very similar macrophage cells): the same material, the same BPR settings, and the “brother” has no issues.
Shadow pass attached…
Any idea of what else I can troubleshoot?
Thanks!
BPR render bug: shadow is gone from one tool
Starbutt
#1
Starbutt
#3
Ok, I found what was the problem: in the display properties I managed to put the shadow slider to “0” without realizing it ))