Can you set a particles orientation by the UV direction of a nearby object?
For example - I have a curvy spline with 0 to 1 UVs that I have turned into a cylinder. I want to emit a bunch of particles (arrow shaped) within the volume of this object and have them all point in the direction of the UV gradient.
The particles don’t have any speed - they just sit in space, look for the closest face and orient based on the direction of the UVs (or maybe use a ‘black to white’ gradient map on the geo, if that is easier to query?)
Can anyone point me in the right direction? (bad pun, booo!!)
Thanks,
Bob Dyce