I’ve done some of these before in After Effects. There are different styles. Thinking of doing one in C4d for the first time, and would like to hear from anyone who’s tried some different techniques or has any novel ideas on the subject.
The first kind I did (in After Effects) just had a bpm synced oscillation for the bounce along with deformation of the ball on each bounce, so I just needed to keyframe the horizontal motion to hit the right words.
I’m thinking this time, though, of hitting the word exactly when the word starts, so not on a regular beat. I’d prefer to again be able to just place keyframes on the words and do some sort of automated process to create the bounce between them. I could, of course, put keyframes at a higher Y value and mid x value between the words, but thinking maybe there’s a shortcut to be had.
I’ve also done things like had the ball flip when traveling back to the start of a new line, etc. That was all 2d, though, and interested where possible in making the most of the 3d space.
Any tips, tricks, shortcuts, scripts, etc that I should look at? I have signal, so that should help with some of the synch related tasks.