THATS IT FOR NOW, BUT BEAR IN MIND…
Well, I hope you have a little idea now, on what to do first regarding developing a game. What I’ve discussed here, in a nut-shell, is nothing more that using a couple of basic functions in conjunction with their accompanying data-structures for them to use in making decisions…
With this knowledge, you can quite easily create a menu-based game with confidence. However, just make sure you plan it out first!
. It’ll be interesting to see how Microsoft handles OpenGL 2.0 when it comes out. If they spit on it and ignore new specifications as they have done in the past, it’s dead in the water.

