Books on industrial design?


#30

Yeah I’ve got Lift Off and Drive, they’re good too. I like how Drive makes it more accessible by having student collaboration. If you’re just getting into it, seeing the results of someone currently being trained can be good encouragement to keep at it.


#31

Here’s some stuff that may be of interest.

http://vimeo.com/7956339

http://vimeo.com/11631211

http://www.idsketching.com/

http://www.designsojourn.com/good-books-on-design-sketching/

Now start putting those drawing hours in. That line work isn’t getting any less wonky if you don’t. :arteest:


#32

The first book in the last link looks really useful. Do you have that one?


#33

Actually the first three… so easy to just spend!

Quadart’s right, practice now you’ve got the books. Don’t be tempted by all these wily design books or you’ll end up a librarian instead of a designer. :wink:


#34

great links - thank you for posting!


#35

SciFiBrow–No, I don’t have any of those books. The basic principles presented in them I gleaned many years ago from various sources in my technical illustration techniques, geometric construction and in-depth perspective studies—back in the pre-PC days. I still have all of my drafting implements from those days (proportional dividers, ship curves, ellipse templates, beam compass, etc., etc.), which were necessary to produce precise technical line work, after the freehand fleshing out of the object was done. The only books related to the topic that I still own now are ‘Engineering Design Graphics’ by James Earle (840 pg textbook bought for an AutoCAD course I took back in 1987) and ‘Rendering with markers’ by Ronald Kemnitzer (which happens to be MIA from my bookshelf), both bought back in the 80s.

Fahrija–glad you found the links useful.


#36

I´m at work right now, but i cheked the videos a little…looks amazing, thanks a lot Quadart.


#37

I was digging around for my old Syd Mead books and found an old book by an illustrator that, while I don’t necessarily consider an industrial designer, his work might be interesting to someone in the field; Chris Foss-

http://www.chrisfossart.com/


#38

Yeah it’s interesting to see how some of the greats clean up and some stay loose. There’s definitely a temptation to veer towards Mead’s precision… yet Joe Johnston’s dynamic work is tearing me the other way! It’s good that the originally recommended ID books mention that both are acceptable and it’s a matter of personal taste/style, though there was a slight preference for loose (being likened to handwriting).

Gnome, Chris Foss is awesome! :slight_smile: Berkey even better, though the prices of his books online are astronomical (much like the out of print Mead books).


#39

Quadart, i saw a little more of those links… that Idsketching channel is amazing, i´ll watch them all…thanks a lot again and i´m sure that this information will be of great interest for people entering here too

That is a problem of the wonky lines…i have nothing to do with that:scream:…

…talking seriously, i´m filling sketchbooks with studies and practices of all kind, i didn´t upload them to the sketchbook thread because i was lazy enough to not bother with the scanning.

:thumbsup: cheers.


#40

At Art Center (in the 80s) I had a couple instructors who advocated adding the “speed lines” back in on top of finished renderings. Even if the sketch was very polished and all the underlying linework was removed/traced away/covered up, the lines gave it a quick, “knocked off” look that had a certain energy to it. Always thought that was funny - make it look like you did less work (like a “quick sketch”) by actually doing more work.


#41

That is funny.

I guess it depends on who the work is being done for. The savvy ones will see the design through the many lines, the uninitiated might mistake it for a lack of drawing ability. How does one know who is looking at one’s reel, if they’re going to judge one way or another?


#42

Yeah, it seemed anathema at the time since a client rarely wants work that looks “dashed off”, even if it is. And if you inform them you added the “speed lines” back in on top of the drawing, they’ll probably think you’re crazy and they’re paying you too much. :banghead:

I know the “look” of those lines started with industrial design sketching (and sketching in general), and among modern concept artists it’s frequently seen in Doug Chiang’s work. But to be fair, he usually sketched on paper and used ellipse guides, so the lines were necessary and justified. It’s just funny to see on digital work (Feng Zhu’s comes to mind) where such lines aren’t necessary since they can be deleted or turned off after they are no longer needed. It’s become more of a detail left over from a previous time, like the little floppy disk icon every program uses to mean “save”.


#43

I think Feng’s work is totally wearing it’s analogue roots with pride, like how speedpaintings do with scanned brushstroke textures etc.


#44

this might be an other interesting book for techniques in industrial design sketching:
Learning Curves


#45

It seems the practice goes way back.
Drawing by Leonardo da Vinci:

I think the use of left over construction lines and flourishes are just as aesthetically appealing and functional today as they were in the past. The practice is commonly used in figurative sketching as well. Accentuating form with expressive perspective, contour, and silhouette lines, of varying weights, does much to describe and strengthen aspects of an objects shape/form and the geometry of the space it resides in, whether it’s a loose sketch or moderately tight rendering, depending on style. Its pretentious or contrived usage is usually pretty obvious and not at all appealing. I personally like the look of ‘seasoned’ sketch lines in more finished tech renderings, depending again on style, though not as boldly displayed as in Feng Zhu’s sketches, where they’re a bit too boldly emphasized.
Of course you wouldn’t use them on most finished line-art or a slick, realistic and highly detailed technical illustration like a Kevin Hurley work.

A bit OT, but speaking of Kevin Hulsey’s work, linked below is a phenomenal 960 hour, 2d technical cutaway illustration of a cruise ship, done in illustrator and PS, for those interested in a detailed breakdown of a finished illustration. It was created with the old-school perspective drawing method, as no pre-posed perspective view CAD line art was available at the time of the project. He had to rely on deck floor plans instead. Check out the huge detail images. *Click the options next to ‘ship tutorial’.

http://www.khulsey.com/ship-cutaway-vector-drawing-tutorial.html


#46

I’d seen this image before, but never saw the breakdown. That is absolutely amazing work. As a former technical illustrator myself, I feel like a house painter looking at the Sistine Chapel ceiling.


#47

This arrived the other day. It’s a bit like an encyclopedia: functional as expected and crammed with every imaginable technique in medium detail. I’d probably get a car manufacturing book focusing on the entire construction process next, when I feel like some more light reading.


#48

Thanks Scibrow, and since we are here again… yesterday a shipment of 10 books arrived from amazon (incredible how well their international shipment system works…in ten days i received at the door of my house in Argentina the books at just 5 extra bucks per item)

So, being on topic…Drive was one of them, i had little time too see it but is looking great so far, a nice adittion to my shelfbook, and i plan to make some studies of the concepts to get a grasp of the design languaje, form and perspective.

Some of the books i received that i think are worth of mention are

Composition and visual story telling:
Framed Ink by Marcos Mateu-Mestre…very powerful book (i´m not sure what that means, but i hope you get the picture:) )

Human Anatomy guide
Classic Human Anatomy by Valerie Winslow …This is a gem, buy it if you are learning anatomy, is as comprehensive on the subject as a book can get. I think the Michael Hampton book (wich i don´t have) might be in this league too (each one with his pros and …not sure cons), but since this one was cheaper i picked it.

Other…

Science Fiction Concept Art
Mechanika by Doug Chiang…to be perfect, i wish he explains a little more about how and why he comes up with the initial sketch (wich sometimes is a very cool looking device already). He shows the process from there ,one and twenty times with diferent concepts…but i would prefer just five concepts from the initial stage of development and explanations of why he uses the lines and forms he uses. I like it though and for the price is great…is not amazing or extremely comprehensive that´s all.

Character design
100 ways to create fantasy figures by Francis Tsai…nice to have it around for reference (not visual , but conceptual), a lot of tips and things to bear in mind to make your characters more believable, appealing, and with personality…i won´t say is a must, but since is not expensive at all, is great for the price.

The two books of James Gurney (Imaginative Realism and Color and Light) are an amazing value for the money, those are very thick books ,filled with very cool art and information by a master, very well organized. From all the books i ordered i think they have the best relation between price and quality…followed by sketching, and clasic human anatomy.

So, my intention with this is to give a little review of all this stuff and books, in part because i just like to talk about it and because it might be usefull for people trying to learn everything related to concept art too. I didn´t mention some books about perspective and composition since they are not particulary relevant …to my eyes at least.

Cheers.


#49

I’ve got most of those books apart from the character/anatomy ones. They’re all worth it. :slight_smile:

Regarding Mechanika. I think it’s such a good insight but I do see your criticism there (it would be some book if it had everything :slight_smile: ). Other than getting more books on construction processes and observing real world examples the only remaining ingredient is the “art” part of the design. You’ll develop a sense of design proportion the more you practise. What you think looks cool and correct will differ slightly from others and become your own style.