I’m getting stuck rigging a character, I’ve decided to use Bonespro because the 3dsmax skin gives me really bad results. But there’s a problem with it, looks like it doesn’t work with morph targets. I’ve rigged the body and created morphs for the head but when I attach the head to the body Bonespro overwrite the morph targets and they cease to work.
Any Idea? I tried not attaching the head to the body but edges won’t overlap, I think because doing so the body is skinned with bonespro and the head with skin.
Ok, got it!
You just have to use the “Skin Morph” instead of skin modifier under Bonespro and it won’t affect the Morph targets!