Bodypaint 2 basics tutorial


#1

I just finished this little BODYPAINT 2 basics tutorial about UV’ing and painting a simple crate, not very exciting but should help get people started :wink:

http://www.psionic3d.co.uk/tutorials/c4d/cratebp2.html


#2

thanks for this one its a good intro to bodypaint


#3

Thank You sir, definintly a useful tut… Great job!


#4

Yes thank you sir! This is perfect timing as I am about to upgrade to BP2 shortly, it seems :slight_smile:


#5

Great, thank you.


#6

good one psionic…don’t forget to post it in the resources thread bud.

cheers:thumbsup:


#7

Great, thanks!

/Anders


#8

cool :slight_smile:
I’ve not done much with bodypaint 2 yet, I think I’ll give this a go :thumbsup:


#9

Thank you!

I just love these little quicky tuts to get people started.
I’ll give it a go as well.


#10

Kool:buttrock:

RorrKonn
http://www.Atomic-3D.com


#11

Thank you Psionic Design ! :thumbsup:


#12

Glad you found it useful, I hope to write a few more in-depth ones in the next few weeks/months :wink:


#13

thanks for that- I wish I had something simple like that when I was tearing my hair out over Bodypaint!


#14

Ooooh if you did that I’d be your best friend. Please feel free to make as many as you’d like as fast as you’d like :scream:


#15

Heh heh, glad you liked it, like I say more on the way when I get time :wink:


#16

I am not sure what kind of stupid mistake I do but although my cube has 6 faces I only get to see 3 when I view the UV mesh in the Texture view. Oh and unlike the tutorial they all come on top of each other so I have to separate them manually. I am sure its something stupid from my behalf but I can’t seem to figure it out.


#17

are you making the cube “editable” before you go into bodypaint and the UV wizard??


#18

right. making it editable before indeed makes the other 3 sides appear but they still show up on top of each other. so I still have to move them around over the texture to separate them out. shouldn’t bodypaint do that for me for such a simple object?


#19

Select all the UVs and then run the Optimal Mapping command. In BP2 you could also use Cubic 2 or Box in UV Mapping>Projection.


#20

ok that works! thanks!

any idea if there’s a new version in the works now that C4D9 is “done” ?