Hello all,
Yesterday I posted a problem about a surface with polyedges diagonal to its flowlines, resulting in torsion.
I have found a possible solution, it involves brute force from the computer but not from the user.
(Attchment 1)
I used the NURBS surface that defines the perfect form to draw a very low poly surface onto, which will be incorporated into the total model. I made this poly surface into a SubD surface, this surface will become a very small part of a large model. I added 3 hierarchy levels of SubD vertices, and then used the NURBS surface as an anvil to hammer all 300 vertices down onto. The result is a locally very dense mesh but without noticable errors. Well, I guess I need 100+ faces anyway, but because this is SubD the edges stop where the detail does… Pherhaps only using level zero was not the best idea I ever had.
(Attchment 2)
The top view shows that the surface no longer bulges noticibly, it almost looks like the anvil NURBS surface.
This solution is only useful for emergencies only though, so I can;t use it for more than just the two wing joinings on the spaceship… A better solution is more than welcome.
Baker17: What do you mean by weak topoly? Is there something called ‘strong’ topoly that behaves differently? I am not sure what you mean… I understood you meant that I just had to add more poly faces (hence the split poly tool), but that would result in 1000+ faces on the model entirely (Since I am restricted to quads and the surface is huge).