I can see the photos with red marking from your previous posts.
But are you not?
Body topology
Thanks for the comfirmation renpoo. I was having some problems viewing my post before, but it seems it was on my end. Thank You.
Dan
Trying to draw a better wire based on the pohtos I’m looking at. What do you think?


Dan
Daniel, your topology for the elbow looks ok, but - I think it’s more important to fit it to the bent elbow rather than the straight one. The bent one has a more complex and unique shape. The straightened elbow consists mainly of a couple grooves on a basically cylindrical shape, which I think should be possible to create from many different topologies.
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Thanks Steven for the advice. I grapped some photos from Female anatomy.sk and quickly rigged my forearm for a test. What do you think?



It looks ok as I mentioned before - I’m pretty sure you can make your model work like that. The elbow is not the most difficult joint of the body, as it deforms 1-dimensionally (it only has a beginning and an end, no other alternative shapes). It’s also not a joint important for sexual attraction, as the knee or hip is.
But here’s a drawing that shows how I might start my research myself, if I was rebuilding elbows. A side view and front view, showing the outline, so I can place marks where the vertices must go to hold these shapes. Then you start interconnecting from here. But the best way forward after that is to experiment in the modeling app, fiddling with the topology then looking closely and critically at the smoothed surface resulting… when that looks perfect (both bent and straight) then you know the topology is perfect! 
Hey Steven,
Thanks again. I’ve been looking at this elbow for a few days and I think I was looking for something more complicated than it really was.
On a side note I was hoping to take your class but it filled up fast. Do you have any plans on hosting another class at a later date. Or posting notes from your class when it is finished?
Dan
Do you have any plans on hosting another class at a later date
This will be the fifth workshop I do, I’m pretty sure there will be at least one more, and probably one more after that. 
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Kryoboy, actually it doesn’t sound all that crazy, but someone could end up bald-headed tho.
I definitely would like to see ya pull it off.
Lately I’ve been working on this one. I’m sorry about the image size, I don’t think the file sizes are that large tho.


lastnight I did some goofy renders just for the fun of it. Trying out the face rig for Delgo tutorial… I still have a lot of painting weights to do, especially on the lips. Can’t wait to do some extreme facial expressions. The teeth are a mess, they’re gonna be replaced.
Stupid question… I probably asked this before. How do you get the brows to follow the deformations of the face?.. and lashes to follow the eyelid?
Hi Steven
I’ve been following this thread and also struggling with the body topology. I’ve been working for past few days on the topology. Pls suggest any correction in the topology or in the form of the character.
Thanks a lot
Hey guys
Here is a model i have been workin on, i have posted up her before and done some of the changes, just want to get the proportion righ first! I have been trying to get the head to look right, but i cant seem to get it yet, any crits would be much appreciated!
](http://imageshack.us)[/IMG]
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](http://imageshack.us)[/IMG]
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How do you get the brows to follow the deformations of the face?.. and lashes to follow the eyelid?
Just include the smaller surfaces in with the big one, in whatever deformation method you’re using… if you use Blendshapes (which I prefer), copy the whole face and deform all the pieces together, then make as many separate Blendshape nodes as needed. If you use lattices, also include the smaller surfaces with the big one in the same lattice. And so on
akumar, looks good from here. Perhaps a touch too many polygons, but that’s no biggie.
Sheblom13, she looks fine except in the closeup I think the neck’s a bit thin, and ears too far back.
Thanks Steven
I am posting some more pics of her. I was working on modification of her shoulder . Pls give me ur opinions abt the mesh near the armpit area.
Also including some of her turn arounds.
One more thing i wanted to know is that whether i can buid a bodybuilder male mesh with the same mesh flow??
ThankYou very much for ur suggestions and comments.
The mesh around the armpit looks ok too, except as I mentioned before, a bit too dense.
Yes, I think you can use a similar topology for a bodybuilder.
thanks Steven for such a valuable suggestion.
I am now thinking of making her costume but confused abt how to proceed with creating a cloth??
I have seen many of ur models and those r the absolute masterpieces. The cloth also looks very realistic.
I have seen how maya cloth works but there is one component missing and thats the thickness of the cloth and also it counters errors while handling the complex designs.
One more silly question How to coform the cloth mesh with the Body of the character??
Everybody welsome to give their coments (pls help out).
hi akumar… you could make clothes from a copy of your model. And the thickness is faked by tucking in the seams… I would use a combination of extrude edges, scale and move inside the clothes. Dunno about how to rig the clothes tho.
DivineRain
Probably the best way to rig the clothes, would be the same as rigging the character itself, only delete stuff you are going to see.(It will keep things lighter too)
You could also create deformer sets on the actual character model so if you want to put clothes on it without deleting body parts, you can just create another set of deformer sets on the clothing and add these to the already rigged deformer sets. Providing the the mesh is the same at the deforming areas, this should work.
Cheers for now
Jay
Thanks divineRain and JayEdward
I am newbie in this area so dont know how to make good clothes. Probably some basic tutorial would help which can explain the basic fundamentals.
Thanks




