I agree with LeeC, even though we see great cars a lot from this community, it’s still a challenge to get a nice clean mesh that creases where it should and doesn’t where it shouldn’t.
This being said, I have a question for you Youth!
I’m new to Maya :eek: and noticed that where your car’s panels separate there doesn’t seem to be a bunch of close cuts to achieve this sharp edge (since it looks like you’re using polys with a polysmooth node). Is there a way in Maya to “weight” the smoothness of certain areas, or are your cuts just so close together that I can’t see them? Thanks!