Hello everybody! I’m new in the 3d world. I just started to model a bmw m5 and i some problems when i aply turbosmooth.




Bmw M5
The problem is tri’s, (triangles) placed where they should not be. Resulting in “pinching” when smoothed.
To begin with when starting out, ideally its really more helpful to learn topology along with Class A Surfacing on a less challenging/complex a subject, much like the Italian classic, Fiat 500 for example.
http://www.3dtotal.com/index_tutorial_detailed.php?id=1756&search=fiat car#.Vh3SUXm4aUk
That being said, It will indeed be worthwhile for you reading this in depth Polygonal Tutorial in text, creating “3D Geometry and Reflection for Cars” by former ILM and LucasArts CG Artist Ali Ismail.
http://www.carbodydesign.com/article/59531-modeling-cars-in-polygons/
…although oriented towards intermediate level artists, still nevertheless in my opinion, a straight forward user-friendly workflow, discussing the fundamentals.
So I would recommend tackling the Fiat, practicing nailing down the concepts and principles of automotive modelling before continuing with the M5.
Yes, as sacboi said, you have a few triangles where you instead should have quads.
Regarding modeling the M5 as a first “project” ever might be a bit to hard, but still, you will for sure learn from your misstakes. I have been modeling for 12 years now and still learning new stuff, so keep up the good work 