Blur Studio and Chaos Group gave us the first look at a case study on the use of V-Ray on the production of two recent game cinematics. With some exclusive imagery and words from the battleground, Kevin Margo takes up the story.
I use Vray and Mental Ray, but if is for animation and composite, Vray is better IMHO, because it haves a better integration with 3DsMax and gives more options in the time of the render passes and light\camera render.And the SSS2 is not bad at all nowadays. (is the only thing i like most in Mental Ray, the SSS - sometimes I use the SSS from Mental Ray and all the other render passes are from Vray).
Don’t know how was the render passes in this project, but yeah, you can save your renders passes in a single file (*.EXR) and open it all together in a composite software. And also, *.EXR gives you the option to work in 32 bits float, nice in the time of the grading.
As I commented there, its great to see vray in an amazing production like this from one of the most talented studios.
I guess everybody that touches vray in a day to day production gets amazed with it. The basic thing is that it just works as it should, unlike some other renders…
The support from Vlado and the guys at chaos group is also priceless, this article is great to show that vray is not only great for archviz, but a complete renderer that can deal with any kind of job.
I worked at realtimeuk for years, then at nexus productions , both used VRay for ‘non-vizualisation’ projects. Frametime vs quality, it’s the best. I am using Mental Ray at the moment…feels like I jumped back 7 years.