I’ve found that if I’m trying to create a simple wispy smoke at resolution I’m constantly fighting the ‘voxelization’ pattern in the smoke. its where there is a blockiness of the resolution pattern comes in. I believe its a relationship with the emission rate / resolution and speed the effects moves away from the emission site; do you have any techniques or workflows to counter the problem?
I believe that increasing resolution will make the problem finer. Including temperature etc will help disguise but there must be some recipe to balance the settings without just disguising the problem.
will fume fx plugin solve this particular problem and help me get production grade result, or have people been getting the same problem using plugins? (I’m waiting for the trial for 2018 to become available - next week apparently)