I am trying to imitate the pyro effect made by Mannoraoth in this Blizzard cinematic. I am getting nowhere figuring this out by myself. I got the color scheme down in the shader but past that, i do not know where to go. I am not sure if i should use a pyro fx shelf tab flames, explosion or fireball. If you know of a better way, please tell me. i am willing to learn and listen to the communities knowledge base. I am going to use it for a game i am working on. Please help.
https://www.youtube.com/watch?v=TLzhlsEFcVQ
2:12- 2:19
i am trying to imitate Mannoroth’s energy beam.
Am i right in thinking that i need to create a dop network and create a sop solver node and connect it to the output node? if not can you hell me how my node hierarchy should look or better a step by step. I have never undertaken a project like this before. its all new to me.