I’m trying to use blendshapes in a character I’m rigging, but after creating the deformer (blendshape) and turning its value to 1 (on input node ‘blendshape1’) on the original head, so that it gets the deformations of the blendshapes, the geometry on the left side of the characters face crashes.
Can someone help, please?
I’m inserting an image so that everyone can check what I’m trying to explain. Please check the link (I couldn’t insert the image in this post… :sad: )
http://postimg.org/image/ti35lc85p/
Cheers!