Blendshape Via Connection Editor


#1

Hello All,

I just want to know if i made a curve and want to add 4 blendshapes to it via connection editor how should I do that. I hook up 2 shapes easily through transform x and y but i done know how to add different blendshape in negative axis ? is there any utilities node to do that.

Regards


#2

Hey man! If you are trying to apply several blendshapes, the best way for that is to use Blendshape Deformer. Basically, you would need to select your blendshapes and than the target curve (main one) and go to Deform > Blendshapes. After doing that you should have your blendshapes applied on your curve.

I hope this was helpful, let me know!


#3

Hey! I’m not sure if I understood what you meant, but if you’re talking about different blendshapes being activated on +X or -X for example, you have two options. First is set driven keys, of course. But if you want connections you can use the clamp node, one for positive values (0 to 3 for example… anything lower than 0 will be 0 and anything higher than 3 will be 3) and one for negative values (same logic), and then connect their outputs to the different blendshape weights (don’t forget to normalize the clamp output to 1 so the weight won’t explode)

Hope that helps.