blendshape parts


ill be using blendshapes to animate my character’s face and i was wondering if theres any way that a target head (the duplicated one) can control only a part of the Original head. For example it blends the mouth but has no effect on the eyebrow area.


Select only the vertices that you want to be deformed on the original mesh and apply a blendshape deformer, then add the target.


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