So I’ve scoured the internet for a fix on this and every time i see people saying to change the order of the blendshape to under the skincluster, but when i do that my model translates up for no reason (also the legs flip out, what’s up with that?). I did the whole taboo thing of doing blendshapes after rigging but this usual fix that works for everyone is not working for me. There are no translations on the blendshapes as i didn’t even want to deal with that so the model and the blendshapes are all at the same origin. Local and world don’t change anything, before, after, or parallel don’t change anything either. I’ve tried so many different solutions that I’m about to have an aneurysm. :banghead: Does anyone have an idea?
http://puu.sh/3Swet.jpg
http://puu.sh/3SwfH.png
http://puu.sh/3SwiZ.png
Blendshape moves model after changing order, aka blendshapes are evil
RohanSora
#1
RohanSora
#2
Wow nevermind, I completely forgot that I moved the master control up. Got rid of the translation on it, redid blendshapes, works fine now.
lol whoops 
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