Hi everybody,
I have been 3D modeling in Blender for a few months now. I recently started importing my models to ZBrush in order to make the “high poly version” for normal mapping.
My workflow this far as been: Blender model low poly -> unwrap low poly -> export to ZBrush -> sculpt -> import to 2nd layer in Blender -> Create the cage on layer 3 -> Create normal map and AO map
At this point I would typically create a 3rd image and paint the model in Blender.
I have been exporting the low poly model and applying the maps in Unity as a test and they repeatedly seem to come out strangely. It just doesn’t look right.
Is it possible I am missing steps? Is my workflow bad? I have adjusted the ‘Sampling’ in Blender from 100 to 400 and I am getting pretty much the same results. I have tried lots of different things and I’ve searced for anwers, can’t seem to find anything helpful.
Thank you!